milipackage.blogg.se

Rimworld tv tropes
Rimworld tv tropes













rimworld tv tropes

Driving around in cars would draw the attention of dormant insect hives. There's a good chance that they register any advanced technology able to move on its own as "mechanoid" and attack it - hence why there are no cars or war walkers left intact and everyone moves around on foot or via drop pods. Insectoids are bred to aggressively attack and destroy Mechanoids.The symbol of one unit of silver is $ not just out of simple convenience it was the actual symbol of one 16th century New Spaniard silver peso, which contained one ounce troy of silver.Thus there isn't much of a reason for there to be any factions with technology in between low-tech and modern/spacer. Aside from deliberately living a primitive lifestyle that gives them natural access to psycasts, the ready availability of higher-tech weapons means that if a tribe wanted to use more advanced technology, it wouldn't be too difficult to get access to modern and future armor or weapons. This would also explain why there is such a wide gap in technology between primitive tribals and modern/spacer tech factions.This could also explain why low-tech tribals are trying to wipe out a high-tech colony: your advanced technology may draw in more mechanoids that would be a threat to the tribals. They won't be living in modern comfort but they won't risk death from huge hordes of murderous robots. This actually explains why tribals are so common despite more advanced technology being available: a low-tech society leaves a smaller footprint and presence on the planet and can thus more easily survive. Not only are the threats growing because pirates and hostile tribes want to steal your wealth, but the size and advanced technology draws in larger insect infestations, and mechanoids come in larger swarms. The degree of threat that your colony faces depends heavily on both your population and the wealth of the colony.

rimworld tv tropes

Every rimworld that you play on has been terraformed by some past civilization, and all of the plants are technically genetically-manipulated wonder-crops. The fact that crops grow relatively quickly (usually within a week of being planted note bear in mind that a Rimworld year only has 60 days, meaning a 7 day growth period comes out to about 42 real-life days, which is still impressively short) makes a lot more sense when you look at the lore.















Rimworld tv tropes